![]() The magdollites in the lava are more of a problem, though. In the next room, you'll see some multiviolas flying around, which are pretty easy to take care of. Otherwise, return to the room you came from and head further down, to the right door. So, you can use this room to restock on missiles and energy if you need it. If you shoot them as soon as they appear while they're bunched up, you'll kill all of them at once, with the possibility of increasing your pickup count. The first blue door on the right leads to gamet enemies which come out of the middle of the floor. Then, follow the path to the right in ball form, bombing the obstructing blocks and geemers until you get to a part with a door on the left, and one on the floor. Bomb the floor between the two face statues. Here, bomb each of the tube-like areas to fall down to a pit with a red ripper II and a Missile Tank. You should see a metallic looking area that stands apart from the bubbles. Head all the way right, looking out for the red waver. ![]() You now should be in a room comprised of what appears to be green bubbles. They, and the rest of the enemies, can be easily ignored if you cautiously rush to the next room. Lava dragons will rise from the lava and try to arc fireballs at you. Just make sure you don't get stuck below while it's rising. With that, use a super missile on the green gate at the right side of this room.ĭon't be too scared of the rising lava in this room, it stops eventually. If you're good on energy, turn into a ball and risk the damage in the lava to get it. In the bottom right corner, in the lava, there is a hidden Missile Tank you can find if you hit the wall with your beam. In the next room you'll see pincers flying about similar to mothulas. The geemers and hoppers in here are more dangerous than the ones seen before, but should pose little threat. Once you arrive after the elevator, take the first door on the right. With the Varia Suit, you can survive Norfair's heated areas. The gate won't open until all enemies in the room are dead.Īfter leaving the chamber, keep going upwards, then use the elevator. If you can't open the gate, wait for enemies and kill them. As soon as you're back in the previous room, head upwards, get the Missile Tank and pass through the tunnel using bombs. In the next room, you can shoot the upper part of the column to destroy it. Look for cracking blocks behind the tank, then morph into a ball and head left, then enter the gate. Don't bother exploring any other areas, because there's nothing to obtain now and you will end up in superheated areas which will damage you (for now).Įnter the gate, then obtain the Energy Tank. The Hi-Jump Boots are few steps behind the lower left gate of the first room, which is quite similar to the first room of Upper Brinstar. Ending 3 shows her stripping down to a blue two-piece bikini, undoing her hair.Ĭontrary to popular belief, the "best" ending does not feature a nude Samus.You'll just have to visit Norfair for a few minutes for now.She undoes her hair from her ponytail, looks back and poses before jumping offscreen. Ending 2 features Samus with her back turned to the screen.Ending 1 shows Samus grabbing her pistol, aiming it at the screen and smiling, before jumping offscreen.If Samus dies, her suit will explode as in Super Metroid, but she will wear a one piece black leotard and not have boots, unlike Super Metroid. When the Varia Suit is collected, the leotard will turn red and have flat shoulder pads on it. When the High-Jump Boots are collected, Samus' shoes will become larger around the ankles. The sprite looks rather quite like Mai Shiranui from Fatal Fury however, Auximines has dismissed possibilities that Shiranui was used as inspiration. The Samus sprite has a ponytail, and has pinkish skin as in the first Metroid, and wears a purple, open-chested leotard with white trim, white "space sneakers" and carries a white pistol. Since the theme was "swimsuit", he based her appearance off a design he liked, and added some liberties deviating from the original armorless Samus, such as "space sneakers".Īuximines allows use of his sprites in Super Metroid ROM hacks, but does not permit their use in "nude hacks" (hacks that feature a nude Samus).įor the opening intro graphics, Auximines copied sprites from an old game and modified them. When designing the Samus sprite he faced many difficulties, as there was no modern depiction of her and because he disliked her outfit in the original Super Metroid (a black sports bra, underwear, wristbands and boots). ![]() The hack was made in 2002 by Auximines, who drew new sprites of Samus Aran, armorless, by hand and changed the ingame graphics.Īuximines started making the graphics in late 2001. Super Justin Bailey is a hack of Super Metroid that restores the one feature the game was missing: to play as Samus without her suit.
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